Release Notes


Version 3.3.3


  • Opponent hand UI bug
  • Permanents have Target Image bug
  • Tab to move across input fields on Register/Login screens
  • Moved save status next to Save Game button
  • Added Cloak Visual and corrected behaviour
  • (Android) Added button to go to web page]
  • Fixed Owl/Eagle Eye power swap
  • Added Immaterial/Purity Indicator
  • Added Graboid isburrowed on play
  • Fixed Lava Golem Ability cost
  • Fixed burrowed creature attack display
  • Added confirmation message for card upgrades
  • Fixed Quintessence cost


Version 3.3.1


  • Updated Quanta Pool limit to 75
  • Fixed Bazaar transaction bug
  • Fixed Bazaar not updating
  • Updated Action History UI
  • Fixes for FG Ai
  • Fixed coins lost for Ai even if won
  • Updated Code Redemption Logic
  • Use code “FreeTower” to choose a Tower
  • Updated Cards in Hand UI


Version 3.3.0


  • Added Fire Queen AI
  • Fixes for AI logic when using spells/abilities
  • Corrected Bloodsucker power
  • Fixed Supernova Quanta generation
  • Fixed Gravity Shield/Weapon interaction
  • Updated Card management UI
  • Fixed Bazaar spending bug
  • Fixed Poisonous creatures/devour ability
  • Corrected Lobotomize ability
  • Pets will stay for 3 consecutive duels
  • Fixed Chimera cost
  • Fixed Mitosis Activation cost
  • Update Score and Coins gained to be equal to original


Version 3.2.8


  • Fixed Turtle Shield/Player weapon interaction
  • Added Patch notes page to website
  • Corrected Elite Sanctuary cost
  • Correct misspelled button on confirmation Popup
  • Added Import/Export functionality in deck management
  • Added Version # on login screen
  • Fixed an issue with Endow ability


Version 3.2.7


  • Added momentum indicator
  • Added Freeze Indicator
  • Fixed Skull shield/buckler effect
  • Sort cards by card Id instead of name
  • Added UI element to show possible damage difference
  • Added Rare indicator and Upped Shine in deck view/bazaar/card upgrade scenes
  • Added Confirmation Pop up for bazaar
  • Tweaked Drain Life/Fire Bolt/Ice Bolt damage calculation
  • Added indicator for shield turns


Version 3.2.6


  • Fixed Lionheart Ai
  • Fixed Chimera on play ability
  • Added Trainer Mode
  • Updated Upgrade Card Scene UI
  • Fixed Upgrade Card Bug
  • Fixed Bone shield reduction
  • Fixed Arsenic poisoning too much


Version 3.2.5


  • Hot fix for pop up window timing and UI error in deck management view


Version 3.2.4


  • Added Morte Ai
  • Added Lionheart Ai
  • Added default images for Pendulum
  • Corrected Pendulum image logic
  • Fixed Chimera ability logic
  • Fixed Mind Flayer Ability cost
  • Corrected Nova/Singularity interaction
  • Corrected Phase/Dimensional shield turn count
  • Updated Bazaar/Deck management UI
  • Added Spinner to Dashboard Save Game action
  • Fixed Unstable gas/Reflective shield interactions
  • Fixed 0 atk / shield interactions
  • Fixed Burrowed Creature attack damage

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Elements Wiki.

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Open EtG.

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OEtG Discord

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Spark Dev Discord

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FAQ.

 

Tip of the year:
Your deck can have a minimum of 30 cards; manage your deck and customize it as soon as possible, get rid of some of the cards you do not like/use and sell them. This way you can instantly have a better deck and some coins.


Elements is a fantasy card game online. The player is an elemental, a spirit composed of an element; elements are the fundamental building blocks of nature. Each elemental has an arsenal of skills that can be used in a duel against another elemental; each skill corresponds to a card. The player can pick which and how many cards to use in the duel and collect them together in a card deck.

Each elemental receives 100 health points (HP) at the beginning of the match, the duel is over when one of the elementals reaches 0 HP or runs out of cards. There are 3 types of cards:

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Creature cards: These cards will summon a creature that will fight for the elemental; creatures have a certain amount of attack power, health point and special skill themselves.

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Spell cards: Spells have an immediate outcome; spell cards are discarded after their effect took place.

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Permanent cards: Permanents are artifacts, equipment, or any other item that will remain in play for an indefinite amount of time.