Release Notes
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Version 3.3.3
- Opponent hand UI bug
- Permanents have Target Image bug
- Tab to move across input fields on Register/Login screens
- Moved save status next to Save Game button
- Added Cloak Visual and corrected behaviour
- (Android) Added button to go to web page]
- Fixed Owl/Eagle Eye power swap
- Added Immaterial/Purity Indicator
- Added Graboid isburrowed on play
- Fixed Lava Golem Ability cost
- Fixed burrowed creature attack display
- Added confirmation message for card upgrades
- Fixed Quintessence cost
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Version 3.3.1
- Updated Quanta Pool limit to 75
- Fixed Bazaar transaction bug
- Fixed Bazaar not updating
- Updated Action History UI
- Fixes for FG Ai
- Fixed coins lost for Ai even if won
- Updated Code Redemption Logic
- Use code “FreeTower” to choose a Tower
- Updated Cards in Hand UI
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Version 3.3.0
- Added Fire Queen AI
- Fixes for AI logic when using spells/abilities
- Corrected Bloodsucker power
- Fixed Supernova Quanta generation
- Fixed Gravity Shield/Weapon interaction
- Updated Card management UI
- Fixed Bazaar spending bug
- Fixed Poisonous creatures/devour ability
- Corrected Lobotomize ability
- Pets will stay for 3 consecutive duels
- Fixed Chimera cost
- Fixed Mitosis Activation cost
- Update Score and Coins gained to be equal to original
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Version 3.2.8
- Fixed Turtle Shield/Player weapon interaction
- Added Patch notes page to website
- Corrected Elite Sanctuary cost
- Correct misspelled button on confirmation Popup
- Added Import/Export functionality in deck management
- Added Version # on login screen
- Fixed an issue with Endow ability
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Version 3.2.7
- Added momentum indicator
- Added Freeze Indicator
- Fixed Skull shield/buckler effect
- Sort cards by card Id instead of name
- Added UI element to show possible damage difference
- Added Rare indicator and Upped Shine in deck view/bazaar/card upgrade scenes
- Added Confirmation Pop up for bazaar
- Tweaked Drain Life/Fire Bolt/Ice Bolt damage calculation
- Added indicator for shield turns
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Version 3.2.6
- Fixed Lionheart Ai
- Fixed Chimera on play ability
- Added Trainer Mode
- Updated Upgrade Card Scene UI
- Fixed Upgrade Card Bug
- Fixed Bone shield reduction
- Fixed Arsenic poisoning too much
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Version 3.2.5
- Hot fix for pop up window timing and UI error in deck management view
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Version 3.2.4
- Added Morte Ai
- Added Lionheart Ai
- Added default images for Pendulum
- Corrected Pendulum image logic
- Fixed Chimera ability logic
- Fixed Mind Flayer Ability cost
- Corrected Nova/Singularity interaction
- Corrected Phase/Dimensional shield turn count
- Updated Bazaar/Deck management UI
- Added Spinner to Dashboard Save Game action
- Fixed Unstable gas/Reflective shield interactions
- Fixed 0 atk / shield interactions
- Fixed Burrowed Creature attack damage
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Tip
of the year:
Your deck can have a minimum of 30 cards; manage your deck and customize it
as soon as possible, get rid of some of the cards you do not like/use and
sell them. This way you can instantly have a better deck and some coins.
Elements is a
fantasy card game online. The player is an elemental, a spirit composed of
an element; elements are the fundamental building blocks of nature. Each
elemental has an arsenal of skills that can be used in a duel against
another elemental; each skill corresponds to a card. The player can pick
which and how many cards to use in the duel and collect them together in a
card deck.
Each elemental receives 100 health points (HP) at the beginning of the
match, the duel is over when one of the elementals reaches 0 HP or runs out
of cards. There are 3 types of cards:
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Creature
cards: These cards will summon a creature that will fight for the
elemental; creatures have a certain amount of attack power, health point
and special skill themselves. |
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Spell
cards: Spells have an immediate outcome; spell cards are discarded after
their effect took place. |
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Permanent
cards: Permanents are artifacts, equipment, or any other item that will
remain in play for an indefinite amount of time.
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